Monday, July 28, 2014

[Charts and Tables] Instant Rumor/Event Table

Eh, it's Monday, but here's an old table, anyway. I whipped this up some years back to generate instant rumors and campaign events. I threw it together from various sources, mostly the Dominion Events tables from the old Companion Dungeons & Dragons set.

D100   Rumor/Event
01-02   Assassination (d6): 1 Adventurer, 2 Merchant, 3 Guild, 4 Military, 5 Religious, 6 Gentry, 7 Noble, 8 Royal
03-05   Assault/Raid on (d10): 1 Citadel, 2 City, 3 Enemy Leader, 4 Fort, 5 Keep, 6 Ship, 7 Tower, 8 Town, 9 Village, 10 Demihuman Settlement
06-08   Banditry (d4): 1 Caravans/Convoy, 2 Gang Establishment/Hideout, 3 Highwaymen, 4 Muggers
09        Birth in (d6): 1 Adventurer's Family, 2 Ally's Family, 3 Enemy’s Family, 4 Gentry Family, 5 Noble Family, 6 Royal Family
10-11   Bounty Hunt/Posse
12-14   Brawling
15-17   Breakout (d4): 1 Constable’s Barracks, 2 Jail, 3 Prison Camp, 4 Private Prison
18-19   Caravan Escort
20-21   Cattle Drive
22        Comet
23        Coup d'├ętat
24        Courier/Messenger
25        Crusade
26-28   Death [Natural] (d6): 1 Adventurer, 2 Merchant, 3 Guild, 4 Military, 5 Religious, 6 Gentry, 7 Noble, 8 Royal
29-30   Duel (d4): 1 One-on-One, 2 Gang vs. Gang, 3 Gentry Clan vs. Gentry Clan, 4 Noble House vs. Noble House
31-35   Dungeon Rumors
36        Earthquake
37-38   Execution (d8) 1 Bandit, 2 Brigand, 3 Thief, 4 Noble, 5 Traitor, 6 Murderer, 7 Witch Burning, 8 Mistress
39        Exploration (d6): 1 Local, 2 Regional, 3 Neighboring State, 4 Distant State, 5 Distant Continent, 6 Nexus Gate/Portal/New World
40        Explosion
41        Fanatic Cult
42-44   Feud (d6 vs. d6): 1 Gang, 2 Merchant, 3 Guild, 4 Military, 5 Religious, 6 Gentry, 7 Noble, 8 Royal
45-47   Fire/Arson
48        Flood
49        Hunt (d3): 1 Commercial, 2 Big-Game, 3 Monster
50        Insurrection
51-52   Intrigue (d4): 1 Personal, 2 Guild, 3 Religious, 4 Political
53-55   Kidnapping (d6): 1 Adventurer, 2 Merchant, 3 Guild, 4 Military, 5 Religious, 6 Gentry, 7 Noble, 8 Royal
56        Lycanthropic Outbreak
57        Madman/Madmen
58        Magical Happening
59-61   Market: Glut, Shortage
62        Meteor Shower
63        Meteor Strike: Major, Minor
64        New Celebrity Adventurer/Sage
65-67   Personal Escort
68        Pilgrimage
69        Piracy
70        Plague/Pestilence
71        Population Migration (d3): 1 In, 2 Out, 3 Around
72        Pretender/Usurper
73        Religious Schism
74        Rescue
75        Resource: Found, Lost
76-78   Riot
79        Sabotage
80        Salvage
81        Sinkhole
82        Smuggling
83        Spy/Spy Ring
84        Storm/Tornado
85        Swindle/Scam
86-87   Tournament
88-89   Trade Route: Discovered, Lost
90-91   Trailblazing
92-93   Traitor
94        Volcano
95-97   Wandering Monsters: Major, Minor
98-99   War (d8): 1 Internal Border Ambush, 2 Internal Skirmish, 3 Migrating Barbarian/Humanoid Band(s), 4 Migrating Barbarian/Humanoid Clan(s), 5 Migrating Barbarian/Humanoid Tribe(s), 6 Neighboring Border Incursion, 7 Neighboring Border Invasion, 8 Neighboring Border Skirmish

100      Waterspout/Whirlpool

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