THUNDIGOTH, ISLE OF [STORAÖN]
Independent citadels, towns, and tribes
Capital: None; the major settlements are:
Drøkkarhavn [Dragon
Harbor ] (pop. 3,300)
Høyåsnøbyn [Grandhill] (pop. 4,900)
Køngerstaad [Kingstown ]
(pop. 6,800)
Humans: 800,000
Demi-humans: Some (all of the Chaos-ridden, monstrously
depraved, and decadently bestial variety)
Humanoids: Goblin-Men (100,000), Goblins (40,000),
Hobgoblins (40,000), Bugbears (10,000), Half-Ogres (8,000), Ogres (2,000)
Monsters: Albino apes, cave bears, giant boars, all
varieties of dragons, giants of all kinds, griffons, hippogriffs, wooly
mammoths, pegasi, saber-tooth tigers, trolls, troldfolk, giant weasels,
werebears, wereboars, werewolves, dire wolves, and wyverns. Strange, Chaos-ridden
breeds of dwarves, elves, and fairies, native to the local Chaos-haunted
Otherworld, are encountered throughout the land, as are their half-breed
children, the changelings. The waters nearby are filled with krakens and sea
serpents.
Languages: Common; North Gottish, East Gottish, Dredhiac,
Ogrish, Dwarvish, Trollish, Giantish, Draconic.
Resources: Furs, iron, ivory, lumber, silver, wood (rare)
When Gotha
settlers from the Storm Isles first arrived on Thundigoth, they found a
patchwork of savage goblins and primitive troldfolk, barbaric tribes of men and
ancient mysterious ruins peopled by strange, decadent semi-human races. Unlike
those encountered by their ancestors on the Storm Isles, the decadent peoples
of the ruined cities still had some power, and thus rather than being
extirpated were, over time, assimilated, as were the tribesmen. Thus, the three
major kingdoms, nine minor kingdoms, and scores of petty kingdoms of the isle
all clam descent from a mix of Gotha ,
locals peoples, and even goblins and troldfolk.
The Gotha who settled Thundigoth were mostly
independent-minded younger sons of younger sons of nobles, heterodoxical
priests, and poor warriors, all who sought freedom from the growing caste and
class systems of the Storm Isles. The civilization that they founded and their
descendants have maintained is thus far more chaotic and socially mobile than
that of Storm Isle or the continental peoples. A man with mighty thews and a
strong sword can rise from the least warrior to the greatest king; and just as
easily be cast down by the next great warrior.
That said, the three major kingdoms remain fairly steady and
strong, due not to the swords of their kings but to the might of their
sorcerers. For each is founded amidst the ruins of an ancient forbear kingdom,
the peoples of which were steeped in ancient sorceries, the descendants of whom
maintain some small vestige of magical might, and ever seek after more.. Each
kingdom also commands, through magic, the loyalty of fierce steeds, ridden by
their greatest warriors: dragonnels (Dragon
Harbor ), griffons (Grandhill), and
pegasi (Kingstown ).
A very cool place. I'm glad I got to read about it.
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