Yep, the Super-Holiday Sale ends Friday, July 25th at Midnight! So get it while the getting is good!
And now a snippet from a Work in Progress, a Slice of Hell:
THE DAMNED
The greater portion of the population of the Hells consists
of the Damned. The Damned are those who sinned against the tenets of their Gods
or possessed an Infernal Patron. In Hell they are transformed into Least
Demons. So plentiful are these that the Hells are all but overrun with them,
condemned to wander the plains, wastes, deserts, and hills of the Hells until
either they are destroyed utterly by being consumed to Negation or Transformed
into something greater and more terrible.
When the Fallen Soul makes its way to the Hells, it is
transformed into a Least Demon, of a rank in power depending on the depth and
might of its evil. Check on the following table to determine the fate of a PC
or important NPC. First add together the Fallen Soul’s level and Charisma
modifier, then roll a die depending on the Fallen Soul’s alignment: LG, LN, NG,
TN, or CG +0; LE, CN +1d6; NE +2d6; CE +3d6.
Forms of the Damned
Roll Form
1-10 Larva (1/2 HD
Least Demon)
11-15 Nupperibo (1 HD
Least Demon)
16-20 Manes (2 HD
Least Demon)
21-25 Lemure (3 HD
Least Demon)
26-30 Dretch (4 HD
Least Demon)
31+ Unique Demon
(1/2 Level HD)
Naturally, if the Fallen Soul had a Pact with an Infernal
Patron, and a part of that Pact specified an exacting disposition in the
afterlife, then such would apply… to the letter of the agreement, and no more.
LEAST DEMONS: Larvae, Nupperibo, Manes, Lemures, and Dretch
are Least Demons, below even Lower-Order Demons in rank and power. They possess
few if any powers save that they are immune to any form of Mortal
mind-affecting enchantments (sleep, charm, and similar spells); such spells
wielded by Demons affect them just fine. They are also resistant to Cold,
Electricity, Fire, and Gas, suffering no damage with a successful save and half
damage with a failed save. Finally, while in the Hells, they regenerate one hit
point per round.
Unlike Living Souls and Lost Souls, the Damned are partially
immune to the memory-draining features of food and drink in the Hells; they can
never forget their failures and sins, but soon forget all the joys they had in
life and lose all hope for any future.
Though they possess no true life-levels, their Dark Energy
is measured by the life-levels they possessed in their Mortal Life. Demons and
Devils feast upon this power; this power can be temporarily tapped or
permanently drained; drained Dark Energy is much more potent than that which is
merely tapped. Provided their entire Dark Energy has not been drained entirely,
Least Demons re-spawn in Demon Pits when they are slain. Each time they are
slain they lose one hit die, until they are re-spawned as Larvae. If they are
permanently drained of all their Dark Energy they cease to exist; this is known
as Negation. Once a soul has been drained to Negation it ceases to exist, and
cannot be brought back, even with the most potent wish.
Least Demons who were of some importance, possessed magical
talent, or other special abilities in their Mortal days can possess a Dark
Energy, especially those born of noble blood, as such can be important in the
casting of spells… or for holding their Immortal Soul ransom against their
Mortal family and followers.
LARVAE the lowliest form of Least Demon, possessing merely ½
HD. Larvae are wretches beyond compare, being sickly yellow maggots 1 to 3 feet
in length with the distorted faces the Damned possessed in life. They can only
speak in screams and hisses, gibbering and babbling, as they inch along at
merely 60’ (20’), and can only bite for 1d3 points of damage.
They manifest in great, writhing masses on the various
plains of Hell, where they are gathered by the Night Hags; by ancient
traditions and treaties, only Night Hags may harvest the Larvae, though foolish
Demons, Devils, and visiting fools sometimes try to muscle in on the Hag’s
business. Larvae are used as currency by the Night Hags; they are worth 100 gp
per point of Dark Energy.
NUPPERIBO are 1 HD Least Demons. They are very nearly blind
and deaf, managing only to mew, gibber, blubber, and drool. They are able to
bite once per round for 1d3 points of damage. They have the appearance they did
in life, but they stand only 2 to 3 feet tall, with rugose graying flesh, wormy
tail, emaciated frame, and 1d3 Demonic Features (treat any Extraordinary Power,
Weakness, or Oddity roll as “Nothing Unusual”).
MANES are 2 HD Least Demons. They are able to bite and claw
one each per round, each dealing 1d3 points of damage. They have the appearance
they did in life, but they stand only 3 to 4 feet tall, with rugose graying
wormy flesh, and 1d3+1 Demonic Features (treat any Extraordinary Power,
Weakness, or Oddity roll as “Nothing Unusual”).
LEMURES are 3 HD Least Demons. They are able to claw twice
per round for 1d3 points of damage and bite once per round for 1d4 points of
damage. They have the appearance they did in life, but they stand only 4 to 5
feet tall, are fat with a sagging, blobby body, graying skin, and 1d3+2 Demonic
Features (treat any Extraordinary Power, Weakness, or Oddity roll as “Nothing
Unusual”).
DRETCH are 4 HD Least Demons. They are able to claw twice
per round for 1d4 points of damage and bite once per round for 1d4+1 points of
damage. They have the appearance they did in life, but they stand only 5 to 6
feet tall, with round, rubbery bodies, thin arms, and spindly legs. They
possess 1d3+3 Demonic Features. They possess the following abilities, each of
which they can use once per round: darkness (5’ radius), scare, telekinesis
(50#); and once per day they can create a stinking cloud.
UNIQUE DEMON: Villains of amazing and potent Evil are
transformed upon arriving into the Hells as a reward for their evil deeds. They
manifest as Demons with base hit dice equal to half their level in Mortal life,
rounded up. Warrior-types will be Demons of Battle; spell-casters usually
Demons of Power; those of seductive sort with high Charisma may well end up
Demons of Lust; and all others end up Demons of Service. If properly buried
with magic items, these manifest in the Hells as Demonic items (though if the
original item is looted from their grave, these are lost instantly).
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