Wednesday, August 24, 2022

[Now Available] Summoning Magical Beasts for Fun & Profit

By James Mishler and Jodi Moran Mishler

Have you ever wanted to go out into the wilds and capture and train Magical Beasts as companions, friends, and your helpful bodyguards/prize fighters?

Have you ever wanted to show up that snarky friend of yours who said you just didn’t have what it takes?

Have you ever wanted to be the Very Best, Like No One Ever Was?

Then hey, do I have a game for you!

Summoning Magical Beasts for Fun & Profit provides you with everything you need to run a Labyrinth Lord campaign in a world of Magical Beasts where you play a Magical Beast Summoner!

Go on a journey to find and bind all the Magical Beasts!

Fight with them in Matches with friends and Melees with Wicked Enemies!

Gather your team of Magic Beasts and go out and be a Hero!

Summoning Magical Beasts for Fun & Profit includes all the following information to run an entire Magical Beast Campaign!

Magical Beast Summoner Class includes the following:
Starting Magical Beasts
Binding Magical Beasts
Healing Magical Beasts
Summoning Magical Beasts
Training Magical Beasts
Companion Magical Beasts
Bonus Special Abilities
Summoner Specialties
Beast Master
Beast Lord
Building a Summoner Organization

Magical Beast Description includes the following:
Magical Beast Ability Scores
14 Energy Types
Magical Beast Experience
Magical Beast Experience Value
Magical Beast Loyalty & Morale
Breeding Magical Beasts

Magical Beast Class includes the following:
Bonus Hit Points
Energy Attacks
Special Abilities

Magical Beast Special Abilities include the following:
25 1st Level+ General Special Abilities
14 1st Level + Physical Attack Adjustment Abilities
14 1st Level+ Special Energy Attack Abilities
22 4th Level + General Special Abilities
10 8th Level + General Special Abilities
5 16th Level + General Special Abilities

Magical Beast Breeds includes 26 Breeds, including:
Birds, Columbidae
Birds, Galliformes
Birds, Passerines
Birds, Raptors
Birds, Waterfowl
Creepy Crawlies
Flora, Carnivorous
Flora, Trees

Magical Beast Campaign Details, including:
Magical Beast Campaign Settings
Magical Beasts in the Wild
Magical Beasts Chapter and Verse
Beast Boosters

Designed for use with Labyrinth Lord, easily adaptable to any other Old School RPG!

64 page Booklet (60 pages of content), $8.00

Tuesday, July 5, 2022

[Now Available] Expanded Talents for the Shadowdark RPG

Designed for use with the Shadowdark RPG 
By James Mishler and Jodi Moran-Mishler 

Expanded Talents contains a new talent system for the Shadowdark RPG. It expands the Class Talent Tables for each class from five talents to 11 talents, with many new talents to roll or choose from! 

New talent tables are included for Clerics, Fighters, Thieves, Wizards, Knights of St. Ydris, Warlocks, and Witches! 

Expanded Talents also offers new Racial Talent Tables. A player may, at the discretion of the Game Master, choose to roll a talent from their character’s race rather than from their class. These tables provide a character with talents that emulate the talents of those races according to myth, legend, and fantasy role-playing gaming tradition.

New talent tables are included for Dwarves, Elves, Goblins, Halflings, Half-Orcs, and Humans!

A new talent system, complete with 13 new talent tables designed for use with Shadowdark!

16 pages (13 pages of content).


The Shadowdark Quick Start PDF is available FREE from The Arcane Library!

Monday, June 20, 2022

[Now Available] Vampire Class

By James Mishler and Jodi Moran-Mishler

This new class booklet presents a 20-level Vampire class for use with Labyrinth Lord, easily adaptable to any other classic style OSR Role-Playing Game.

The Vampire Class booklet includes details and rules on:
  • Becoming a vampire.
  • Vampire hit points and ability scores.
  • Special defenses, resistances, and immunities.
  • Vampire special abilities.
  • Vampire combat, bringing back the blood drain!
  • Vampire weaknesses.
With this class, a player’s character who has been transformed into a vampire no longer need become a non-player character! One can also run an entire campaign with vampire player characters! And of course, it is an excellent source for creating unique vampire enemies.

16-page booklet, 11 pages of content. $2 – CHEAP!

Wednesday, June 15, 2022

[Coming Soon] The Heart of Albion, a Hexcrawl Campaign for Castles & Crusades

The Heart of Albion Hexcrawl Campaign Setting
By James Mishler and Jodi Moran-Mishler

The year is 1400 AUC, as the world has fallen into the cold-hearted grasp of Fimbul Winter.
Summer is as autumn, spring is as winter, and winter? Winter is as some cold slice of the Hells. Glaciers are rolling out of the mountains; new lands rise as waters retreat; and the very earth cracks under the weight of the Wrath of Eldisor.
The Great Northern Isle of Skandza has shattered into a thousand isles under the weight of these glaciers, and the survivors struggle to survive amidst the ruins as the Old Gods fight for their survival. Elsewhere, the remnants of the old Tyrrhenian Empire are being swept away by waves of barbarians and savagery…
The peninsular realm of Albion, far in the northwest and forgotten by Tyrrhenia and Skandza alike, is undergoing similar convulsions.
The native Kymrae and Brigantian tribes, Tyrrhenized and free, are threatened by the invasion of the barbaric Reichlanders from the east and the Caledonians from the north.
The native demi-humans and fairies are caught in between, and also drawn into the internecine battles between the various families of the Old Gods of Albion and the Reichlands, and even those from further afield, in their struggles with one another and with the rise of the new faith, the Holy Temple of Law.
And here and there still stand a few settlements and strongholds of Jordvann and Tyrrhenia, where the Jordvanner seek to rebuild civilization and the Tyrrhenians seek to conquer its remnants amongst those dimming points of light.
Follow the development of this classic Hexcrawl Campaign, The Heart of Albion, and explore the history behind the Continental Realms of the current Isle of Eldisor setting.
The development of this new Castles & Crusades setting will be featured on my blog, Adventures in Gaming v2, to edify those who wish to learn how to develop their own campaign settings in the classic Hexcrawl Sandbox fashion.
For fans of Labyrinth Lord, never fear; Castles & Crusades is readily adaptable to Labyrinth Lord (just as Labyrinth Lord is readily adaptable to Castles & Crusades).
Further Labyrinth Lord development of the Isle of Eldisor in the current era will follow the completion of The Heart of Albion, notably the northern half of Eldisor, The Northlands.

Follow developments on these pages!