Friday, June 28, 2013

[Troll Lord Games] Return to the Haunted Highlands Kickstarter

The Troll Lords have a new Kickstarter up, this time for Casey W Christofferson's Return to the Haunted Highlands. It is a complete campaign setting designed for use with Castles & Crusades. Casey does some great work, and this builds upon a long series of excellent adventures placed in the Haunted Highlands. You should definitely check this out if you like Castles & Crusades or classic fantasy campaign settings! 

Here are the details:

The Castles & Crusades Return to the Haunted Highlands includes everything you need to start a game in the Haunted Highlands. Return to the Haunted Highlands Kickstarter includes two books (and possibly more) and a Map.

The Castle Keeper's Guide to the Highlands, 200+ pages: Includes all relevant setting material, adventures (DB1-DB6 expanded and updated), new monsters and more.

A Players Guide to the Highlands, 76+:  includes racial variants, class specializations, new spells, magic and more (also includes expanded and updated material from the Black Libram).

Maps: 12 x 18 full color Map of the Haunted Highlands.

The Haunted Highlands
Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's Roadhouse they call it, and it's as rough and safe a sanctuary as any will find in those dark and bloody grounds!

Once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. From the deep, blue waters of Lake Veyona to the broken crags that overlook the Northern Steppes the King ruled a realm, both prosperous and contented.

But all things must end. And the wages of war and plague overwhelmed the King and his people and ground all to ruin. And the days of the Highland Kingdom are long past so that now nothing but memories remain . . . memories and their shadows.

Or so such tales are spun by the hearth fire at Dirty Bowbe's Roadhouse to any and all who pass through, for that legendary tavern lies at the center of the world.

To the northeast of Dirty Bowbe's lie the ruins of Bortenski and the hazardous wastes known as the Witch Moor. Beyond that, the village of the Ugashtan and further still lay the broken crags of the Mythnoc Cairns where the proud barbarian people once buried their cherished dead. More, there are the trees of the Grove of the Green Man, the Crater of Umeshti, the Fey Wood and Troll Downs, the Free City of Eskadia, land ripe with the forgotten or lost treasures of a realm long passed.

These are the Haunted Highlands

Industry nominated, award winning author Casey Christofferson has long been a part of the Castles & Crusades experience. With over 30 RPG books to his credit he knows the genre and craft well. Crusaders have enjoyed the Haunted Highlands for years, wanting only for more. Now with Return to the Haunted Highlands, Casey delivers that with a punch.

Thursday, June 6, 2013

Map 00 Olden Lands Continent is now Pay What You Want!

Chronicles of Mhoriedh
Map 00 Olden Lands Continent
Designed by James Mishler with Jodi Moran-Mishler
Cartography by James Mishler

There are seven maps included with this product, each of the same area and detailing different aspects of the Olden Lands. This is “Map 00,” the baseline continental map for the Chronicles of Mhoriedh campaign setting. They are designed for use with the forthcoming Gazetteer of the Olden Lands; they are presented for sale here separately for those who would simply like to have the maps.

The official scale on Map 00 is 90 miles per hex, with the map being 30 hexes north to south and 50 hexes east to west. The map is about 2700 miles north to south and about 4500 miles east to west, for a total area of 12,150,000 square miles.

The Continental map will be divided into nine Regional maps. The Regional maps will also have 30 hexes north to south and 50 hexes east to west, and be at a scale of 30 miles per hex.

Each of the nine Regional maps can be divided into nine Area maps, again 30 hexes north to south and 50 hexes east to west. The scale on the Area maps will be 10 miles per hex.

While we plan to release all nine Regional maps, we do not plan on completing all 81 Area maps… though you never know! Wouldn’t that be something?

You are hereby authorized to print any of the maps included with this product for personal use only. Please do not sell, share, or give these maps away, either in electronic or print form, except as excerpts as needed for your personal campaigns.

This map provides you with the plain geographical and topographical lay of the land. It should be noted that at the 90 mile per hex scale, the indicated feature is simply the majority geographical feature, not necessarily overwhelming all other features in the area. A 90-mile hex has 81 10-mile hexes within its environs; that’s a lot of territory!

This map provides you with the names of the major geographical and topographical features of the Olden Lands. Not every range of hills or river is named, but most of the important ones are, as are all areas mentioned in this product.

This map breaks the Olden Lands into its major constituent parts. Some of these areas are kingdoms, and some are empires, while others are cultural regions or simple geographic areas, depending on the nature of the civilization prevalent in the region. Those areas shown that are kingdoms are depicted with their “best hoped borders” presented; while claims might be quite grandiose, in many cases such borders are honored more in the breach than in any other fashion. Consult the entries in this volume for more information on each realm and region.

This map shows the location of major settlements. What is a major settlement in one region might well be a rustic hamlet in another. Settlements that are noted with a white star in a red circle are capitals for their respective kingdoms or racial realms, with the exception of Velantia, which is a major free city (and the largest city in the Olden Lands). There are no roads featured at this scale as there are no continental-wide roads. There are in fact few well-developed roads at all; there are some in Elysion, a few in Itlania, and a handful in Kryx, but most folk travel on hard-packed trails or mud-carved wagon ruts.

This map shows the progression of the Great Plague, which began in 1997 AE, preceding and paving the way for the subsequent nomad invasions from Nhorr and the Purple Plains. The plague originated in the Far West and spread to the Olden Lands through traders out of Mhordlakh. It then spread south through the Western Marches and east through Bagaudia. As of the end of the year 2000 AE it has reached the Paynim Coast and Deshret in the South, up through Strigoria, and into the Middle Lands, including Aurlandia and Gregorius. Though it primarily affects humans, other races are not immune, though elves, half-elves, orcs, and half-orcs seem to have strong resistance to the disease.

This map shows the major nomad invasions that occurred during the prior three years, with the status of major nomad camps at the end of the campaign season in 2000 AE. This map does not show the minor incursions of the goblinoids from the Northern Wilds and the Starcrag Peaks, or other minor actions on the part of barbarian tribes and other humanoids. The triangle-in-circle symbols indicate current major camps, with the three-dot ruins symbols indicate incursions that were extirpated or otherwise turned back.

This map shows the division of Map 00, the Continental Map, into the nine Regional maps. Each of the nine Region maps will be more fully developed in its own larger-scale map and gazetteer.

* Seven Maps *
* JMG01001 *