Eh, it's Monday, but here's an old table, anyway. I whipped this up some years back to generate instant rumors and campaign events. I threw it together from various sources, mostly the Dominion Events tables from the old Companion Dungeons & Dragons set.
D100 Rumor/Event
01-02 Assassination
(d6): 1 Adventurer, 2 Merchant, 3 Guild, 4 Military, 5 Religious, 6 Gentry, 7
Noble, 8 Royal
03-05 Assault/Raid on
(d10): 1 Citadel, 2 City, 3 Enemy Leader, 4 Fort, 5 Keep, 6 Ship, 7 Tower, 8
Town, 9 Village, 10 Demihuman Settlement
06-08 Banditry (d4):
1 Caravans/Convoy, 2 Gang Establishment/Hideout, 3 Highwaymen, 4 Muggers
09 Birth in
(d6): 1 Adventurer's Family, 2 Ally's Family, 3 Enemy’s Family, 4 Gentry
Family, 5 Noble Family, 6 Royal Family
10-11 Bounty
Hunt/Posse
12-14 Brawling
15-17 Breakout (d4):
1 Constable’s Barracks, 2 Jail, 3 Prison Camp, 4 Private Prison
18-19 Caravan Escort
20-21 Cattle Drive
22 Comet
23 Coup d'état
24 Courier/Messenger
25 Crusade
26-28 Death [Natural]
(d6): 1 Adventurer, 2 Merchant, 3 Guild, 4 Military, 5 Religious, 6 Gentry, 7
Noble, 8 Royal
29-30 Duel (d4): 1
One-on-One, 2 Gang vs. Gang, 3 Gentry Clan vs. Gentry Clan, 4 Noble House vs.
Noble House
31-35 Dungeon Rumors
36 Earthquake
37-38 Execution (d8)
1 Bandit, 2 Brigand, 3 Thief, 4 Noble, 5 Traitor, 6 Murderer, 7 Witch Burning,
8 Mistress
39 Exploration
(d6): 1 Local, 2 Regional, 3 Neighboring State, 4 Distant State, 5 Distant
Continent, 6 Nexus Gate/Portal/New World
40 Explosion
41 Fanatic Cult
42-44 Feud (d6 vs.
d6): 1 Gang, 2 Merchant, 3 Guild, 4 Military, 5 Religious, 6 Gentry, 7 Noble, 8
Royal
45-47 Fire/Arson
48 Flood
49 Hunt (d3): 1
Commercial, 2 Big-Game, 3 Monster
50 Insurrection
51-52 Intrigue (d4):
1 Personal, 2 Guild, 3 Religious, 4 Political
53-55 Kidnapping
(d6): 1 Adventurer, 2 Merchant, 3 Guild, 4 Military, 5 Religious, 6 Gentry, 7
Noble, 8 Royal
56 Lycanthropic
Outbreak
57 Madman/Madmen
58 Magical
Happening
59-61 Market: Glut,
Shortage
62 Meteor Shower
63 Meteor Strike:
Major, Minor
64 New Celebrity
Adventurer/Sage
65-67 Personal Escort
68 Pilgrimage
69 Piracy
70 Plague/Pestilence
71 Population
Migration (d3): 1 In, 2 Out, 3 Around
72 Pretender/Usurper
73 Religious
Schism
74 Rescue
75 Resource:
Found, Lost
76-78 Riot
79 Sabotage
80 Salvage
81 Sinkhole
82 Smuggling
83 Spy/Spy Ring
84 Storm/Tornado
85 Swindle/Scam
86-87 Tournament
88-89 Trade Route:
Discovered, Lost
90-91 Trailblazing
92-93 Traitor
94 Volcano
95-97 Wandering
Monsters: Major, Minor
98-99 War (d8): 1
Internal Border Ambush, 2 Internal Skirmish, 3 Migrating Barbarian/Humanoid
Band(s), 4 Migrating Barbarian/Humanoid Clan(s), 5 Migrating Barbarian/Humanoid
Tribe(s), 6 Neighboring Border Incursion, 7 Neighboring Border Invasion, 8
Neighboring Border Skirmish
100 Waterspout/Whirlpool
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