His Sublime Majesty, Zenggan Marajiq, Tarkhan of the East,
Khan of Mekhnazai, Sultan of All Eosha [disputed] (Evil 15th level Nomad
Barbarian)
Capital: None; the major settlements are:
Aghazari [City of Warriors ]
(pop. 16,000)
Dharangide [Deep
Port ] (pop. 20,000)
Mekhnazai [City of Slaves ]
(pop. 26,000)
Zagigi [City of Magicians ]
(pop. 12,000)
Humans: 3,600,000
Demi-humans: None
Humanoids: Gnoles (300,000), Gnolls (200,000), Half-Orcs
(100,000), Orcs (30,000)
Monsters: Many, especially the nyumbanyama or “thunder
lizards,” i.e. dinosaurs, of an evolved sort that are kept as domesticated
animals. The larger, wild varieties are rare but not unknown. Pterodactyls are
common along the Fire
Coast . The plains are
home to centaurs. Giant ants, hyenas, lizards, scorpions, snakes, and spiders
are common in the wastes, rarer so are basilisks and cockatrices. Hidden
valleys in the Black Sands are home of blemmyes, chromandi, macrocephali,
muscaliets, myrmecoleons, skiapods, syrictae, ypotrylls, and stranger
creatures. The scattered ranges of the Dawn
Peaks and Obsidian Mountains
are home to cyclopes, griffons, harpies, hill giants, manticores, and wyverns,
while those that are actively volcanic are lairs for red dragons, fire giants,
and salamanders.
Languages: Kartaghan; Eoshan (many dialects), Kartaghan,
Manday, Deshreti, Gnoll, Orcish, Firdawsiyah, Elysian.
Resources: Gold, ivory, nyumbanyama hides, silver, slaves,
spices
Eosha is a land of great contrasts. The plains along the
shores of the Sea of Fire are a patchwork of villas, plantations, and meadows;
inland are dry, tall plains, bone-dry deserts, and terrible, rocky wastes;
further south stand tall peaks of basalt and obsidian, many still active
volcanoes; and south of these, the green leafy jungles of the Yasdunn. The
contrasts also divide the peoples, a mix of Manday and Kartaghan, Elysian and
Deshreti; for the cities are ruled by a few of great wealth and power, and
peopled by masses of the destitute and desperate.
Though once the heartland of the Second Caliphate, the Temple of Law never had a strong hold on the
hearts of the local peoples, and more than a hundred gods and demons are
worshiped in the cities and villages of Eosha. The religious divisions of the
people are continued in the political sphere, with every city and most major
towns and even villages all being independent of one another. The lands between
these settlements are home to disparate tribes, clans, and bands of various
races and cultures, themselves all independent and at times, xenophobic.
Ruins dot the landscape; those of Deshreti, Elysian, Paynim,
and Saracen sort are most common, but there are others that pre-date the rise
of Deshret, no few of them most mysterious and non-human of aspect.
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