I haven't really anything in the Olden Lands that starts with an F... huh. So here's a double-helping of E...
ELYSION [GREAT
KINGDOM OF THE ELYSIANS]
His Royal Majesty, Megakles VII, Great King of the Elysians,
Lord of the Viridian Throne; Grand Prince of Elysion; Suzerain of Itlania, High
Lord of Alspadia, Eosha, Notixos, and the Northern Reaches; Protector of
Deshret; Grand Admiral of the Inner Seas and Outer Ocean; Archon of the Thunder
Peaks; etc, etc… (Evil 0-level Normal Man)
Capital: Vasilopolis [City of the King] (pop. 60,000)
Humans: 16,000,000 (includes Auriante, Austellia,
Tarraconia, Velanto, and Vóreioskórea)
Demi-humans: Few
Humanoids: Some (goblinoids and ogres in the Starcrag Peaks )
Monsters: Some, mostly in ancient underground ruins, in
royal menageries, guarding the towers of wizards, or kept as assassins or
muscle. The Storm Giants in the Thunder
Peaks are considered
holy, as are the sylvan creatures of the Immerwood.
Languages: Itlanic; Elysian, Itlanic, Élyséenais, Thysian,
Common, East Gottish, Kartaghan.
Resources: Copper, gems (diamonds, opals), silk, silver,
wood (rare)
This history of the Elysians and their coming to this continent,
the founding of their many kingdoms, the foundation of the Empire of Elysion
and its growth, rot, and final Doom, are all dealt with in detail elsewhere in
this work. Following the Dark Age, the heartlands of Elysion collapsed into
more than a hundred petty, squabbling cities, towns, and citadels, all menaced
by tribes of Gotha and Kartaghans, humanoids and monsters. Here a lord, there a
count, one a prince, the other a king. For long centuries no one power arose,
and truly potent states were few, far between, and rarely lasted more than a
few generations.
The Rekindling in Itlania and the growth of the Kingdom of Itlanis ,
together with the unifying myths and legends of the Golden Kingdom
and the efforts of the clerics of the God of Law, slowly and in fits and
spurts, dragged old Elysion back into civilization. But it took the conquests
of the new Itlanian Empire to bring together the squabbling lords of Elysion.
By the time the Itlanians had reached the Great Heart River, seven (mostly)
united principalities stood between the Great Heart and the Sunrise Sea .
Their united armies swarmed the streets of Vasilopolis and in unison told the
Itlanian Emperor, “no further!” War was averted, the Itlanian Empire reached
then its greatest extent, and the seven principalities were left alone.
Following the collapse of the Itlanian Empire, the various
Elysian princes first sought to go their own ways. Further internecine wars,
the continual break-ups and reconfigurations of the principalities, migrations
of barbarians, and corsair attacks convinced Prince Orion of Vóreioskórea that
Elysion needed to be unified once again. He thus initiated the 30-year War of
the Princes that unified old Elysion under a single banner. When the dust
settled, he created a new kingdom, the Great Kingdom
of the Elysians, and crowned himself with the regnal name of Megakles while
wearing the Royal Green, for he was wise enough to know that any who tried to
claim the old Imperial Purple would die a horrible death.
This long rule stabilized the kingdom, as did his creation
of the electoral college of princes, used to determine the next king. To firmly
center the kingdom on old Vasilopolis, and to purposefully weaken the position
of the king in regards to the other princes, he carved out the Royal Domains
during his Great Realignment. This gave the king, who must forgo all claims to
the throne and lands of his former principality, enough personal power, without
combining the might of the sovereign with the personal power of the
principality.
And so far, the balance of powers created by Megakles I,
“The Great,” has held. It has helped much that the kingdom Orion built was
purposefully well-defined by riverine and sea borders, the defenses of which
are in the hands of marcher lords appointed directly by the sovereign. Open
conflicts between the principalities have been limited, and of these, few have
ever come to blows, as tactical considerations, being restricted, allowed the
combatants to end their conflicts diplomatically. The arts of the assassin,
however, have thrived, especially in the last century.
With no major threats to the peace, and no grand schemes of
conquest (such as the Gottic Empires’ ill-fated crusades), the princes of the
realm have turned decadent, dissipated, and debauched. A few have sought
aggrandizement otherwise, such as the Prince of Auriante and the growth of his
trade network among the isles of the Sunrise Sea, or the similar and competing
efforts on the part of the princes of Austellia and Tarraconia in the Serene
Sea. Most princes simply feast, engage in debauched rites, enjoy decadent
pleasantries, or engage in classic tournaments or set-piece battles for
amusement. A few plot, especially with the less-than-great “greatness” of
Megakles VII on the throne.
As yet the Great Plague and the Saracen and Paynim hordes
from the West have made few inroads into the Great Kingdom .
Should it and/or they reach its shores, likely through Tarraconia, Austellia,
Velanto, or Vóreioskórea, the weak, dissipated, and debauched realm may once
again feel the sting of disaster and desolation.
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